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About, safety and notes

This is Draft 1. Every session is a draft for the coach to correct. The game designs are suggestions, and the positions in the diagrams are estimates. Change anything that does not fit your children, your space or your club.

What this is

Goalside is named after the coaching phrase “get goalside”: stay between the ball and the goal you are protecting. It is an independent project by a coach with a UEFA C Licence. It is not affiliated with, or endorsed by, The FA, UEFA or any county FA.

A six-week-block curriculum for volunteer coaches of children aged 5 to 11 (U5 to U11): 7 age groups, 6 blocks each, 6 weeks per block, which makes 252 sessions. The first block of every age group (42 sessions) is free; the other 210 are in Goalside Plus. Each block builds one theme across six weeks. Every session has three coaching points, a kit list, a run list and a diagram for every activity.

How to use a session

  1. Read the three coaching points. They are the only things to call during the session.
  2. Check the kit list and the table Different numbers?, then set up. Arrival activities need almost no set-up, so the first children can start while you build the next area.
  3. Run the stages in order. Each stage has a diagram: press Play to watch it. In the diagrams, blue players are the children with the ball or the attackers. Yellow players are defenders, a partner or a second group. Red is a goalkeeper or the coach.
  4. Each stage ends with a question to ask the children. Ask, do not tell.
  5. At the bottom of each session, Go deeper (closed until you open it) has optional detail behind the three coaching points: what good looks like, common faults and what to try, questions to ask and how to make it easier or harder. You do not need it to run the session.
  6. Week 1 of a block introduces. Weeks 2 to 5 bring new games. Week 6 is for watching: the youngest ages repeat familiar games with a coach checklist, and the older ages play with a coach tally.

The shape of a session

Every session is planned as a 60-minute slot. The stages add up to about 55 minutes (54 to 57), which leaves about 5 minutes for changeovers and water. Stage lengths depend on age because younger children concentrate for shorter spells. The minutes are a proposal, not a rule.

AgeStages (minutes)
U5, U67, 7, 7, 7, 7, 7, then 12 (free play)
U7, U88, 10, 8, 8, 8, then 14 (game)
U9, U10, U118, 12, 8, 12, then 15 (game with a condition)

The challenge stages do not have to be timed. A streak, a race to a target or a points game works too, and many of them say there is no timer.

Safety and looking after children

These notes are general. They do not replace your national association's or club's rules, your coaching qualification, your safeguarding training or a first-aid course.

Kit

Every session needs only balls, cones and bibs. The kit list at the top of each session says how many cones you need at once (never more than 12), plus any goals. Where a goal is listed you can use a small goal or two cones. Stage kit lists say exactly what each activity uses, and a drawn line means either a pitch line or a line made with cones.

Formats and ages

The age groups follow the England FA youth formats for 2026 to 2027 as they were when this was written: 3v3 at U7, 5v5 at U8 and U9, 7v7 at U10 and U11, and 9v9 from U12. U11 is planned as readiness for 9v9. The FA gives no format for U5 and U6, so those sessions are suggestions. Other countries and leagues use different formats, and rules change, so check the current rules where you coach and adapt the games to fit.

The season slots on the front page (for example “Sep to mid Oct”) assume a September to July season in the northern hemisphere. Move the blocks to match your own season. Blocks run in order, but you can start at any block if you keep to the order from there.

What is proven and what is judgment

Distances and words

Distances are in metres. One metre is about one big stride, or a little over a yard. Spelling is British English. “Pitch” means field, and “kit” means equipment.

Using the sessions

Every page works on a phone, with large text and diagrams that have written descriptions. Animations stop if your device is set to reduce motion. Free sessions are ordinary web pages. Goalside Plus sessions need an internet connection to open. They load two web fonts when online and fall back to your device fonts if they cannot.

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