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U5 · Me and my ball block · Week 2 of 6 · New games

Rolling and parking

Touch Counter to start, a shrinking pond, sole rolls, counting your rolls, a race with the coach, slow motion and free play with bibs out.

Block weeks123456

The session in five lines

  1. ArriveTouch Counter. Beat last week's count. (7 min)
  2. Shrinking pondLittle touches in a smaller space. (7 min)
  3. Sole rollsRoll the ball side to side under the sole. (7 min)
  4. Roll counterHow many rolls in a row? (7 min)
  5. Race the coachRace to the line and stop on it. (7 min)
  6. Slow motionDribble as slowly as you can. (7 min)
  7. Free playBalls and bibs out. No score. (12 min)

Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.

Kit

8 conesFor gates, zones and lines.
A ball eachOne for every child, plus a spare, from the bag.
BibsOne for the adult.
Different numbers?
PlayersGroupsWho plays
61One group of six with one adult. The other adult helps.
724 and 3, one adult with each
824 and 4
925 and 4
1025 and 5
1126 and 5
1226 and 6

No more than six children per adult. Every child has a ball, so nobody waits for a turn. With one adult and more than six children, ask a parent to take the second group. Stages are short on purpose: five-year-olds change activity every six or seven minutes.

Arrive

Touch Counter while you set up

7 min

KitA ball each4 lines or 8 cones

As each child arrives, they take a ball and count their touches in a row without the ball going more than a stride away. They played this last week, so just say its name. Beat last week's number.

While the children play, the second adult sets out the four-cone area beside the pitch for the next game.

Ask: Who beat their number?

Shrinking pond

Technical · little touches in less space

7 min

Kit4 cones for the corners of the areaA ball each

Everyone dribbles inside the cones with little touches. About every minute the second adult moves two cones in, so the pond gets smaller. Children keep the touches little so they do not bump anyone.

Keep calling the same three points: little touches, both feet, sole on top.

Ask: What did you do when the pond got small?

Sole rolls

Technical · roll, roll, stop

7 min

KitA ball each

Stand still. Roll the ball from side to side under the sole of one foot. Then the other foot. Then stop it still on top. Show it once, slowly.

Wobbling is fine. Children learn to feel the ball under the sole.

Ask: Which foot rolls it better?

Roll counter

Challenge · how many rolls in a row?

7 min

KitA ball each

Each child counts their own rolls from side to side without the ball escaping. When it does, stop it and start again. Beat your own number. There is no timer.

Easier: count in twos. Harder: roll with the weaker foot.

Ask: Who got to ten?

Race the coach

Chase game · race to the line, stop on it

7 min

Kit4 cones for the corners of the areaA ball eachA bib for the adult

Everyone, including the adult, starts on one line with a ball. Race slowly to the far line and stop the ball dead on the line under the sole. Then race back. The adult sometimes loses.

Keep calling the same three points: little touches, both feet, sole on top.

Ask: Who stopped exactly on the line?

Slow motion

Game · as slowly as you can

7 min

KitA ball each

Everyone dribbles in slow motion, like astronauts, without stopping. The slowest ball wins. Tiny touches, both feet.

Ask: How slow can you go?

Free play

Balls and bibs out · no score

12 min

KitA ball eachBibs

Balls and bibs out. Let the children invent: dribble round the bibs, park on them, make a course. The only rule: everyone gets a touch, and nobody keeps a score.

Look for sole rolls and sole stops, and say them out loud when you see them.

Ask: Show me a game you made.

Go deeper

Optional. The detail behind the three coaching points, for when you want more. Draft 1: starting points for a coach to adjust, not rules.

Dribbling: close and head up

Keep the ball within a stride and look up between touches.

Most useful in stages 2, 6, 7.

What good looks like

  • The ball stays close, with a touch every step or two.
  • The head comes up between touches to find space.
  • Both feet get used, and different parts of the foot.

If you see this, try this

  • Big kicks and the ball runs awayAsk for tiny touches, like tickling the ball.
  • Eyes stuck on the ballCall "heads up", hold up some fingers and ask how many.
  • Only the strong foot is usedPlay a round with the weaker foot only.

More detail

  • Start with the inside of the foot and the sole. Add the outside and the laces later.
  • Stopping and starting matter as much as running with the ball.

Ask the players

  • Where is the biggest space?
  • Which part of your foot kept it closest?

Change it

Easier: Walk first. Use a bigger area, or fewer players moving at once.

Harder: Smaller area, a weaker-foot round, or a defender who only shadows.

Stopping and receiving

Take the ball under control so the next action is easy.

Most useful in stages 3, 4, 5.

What good looks like

  • Sole on top of the ball, toes up, and the ball is stopped.
  • Knees soft, body ready, eyes on the ball.

If you see this, try this

  • The ball bounces off the footAsk for a softer pass, and "give" with the foot like catching an egg.
  • A stiff leg reaches for the ballBend the knee and take a small step to it.

More detail

  • Sole stop first. As players grow steady, move on to receiving with the inside of the foot.
  • Stopping the ball is how a player makes it theirs.

Ask the players

  • Was the ball under your foot or did it get away?

Change it

Easier: Roll the ball very slowly, from close.

Harder: Add a second ball to the next player, or receive while walking.

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Draft 1. Written to test the template at U5. The positions in the diagrams are estimates.