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U5 · Me and my ball block · Week 3 of 6 · Twist it

Change direction

Stop It Dead to start, change direction with little touches, roll and go, line to line, chase and copy, bib islands with a twist, then Free Play Corner.

Block weeks123456

The session in five lines

  1. ArriveStop It Dead. Stop each time you pass someone. (7 min)
  2. Change directionLittle touches round the bends. (7 min)
  3. Roll and goRoll once under the sole, then go. (7 min)
  4. Line to lineStop on the line. How many in a row? (7 min)
  5. Chase and copyFollow the coach and copy the touches. (7 min)
  6. IslandsPark on a bib with your weaker foot. (7 min)
  7. Little matchLittle match · learn kick-off (12 min)

Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.

Kit

8 conesPlus 2 goals. Use small goals, or two cones for each goal.
A ball eachOne for every child, plus a spare, from the bag.
BibsTwo colours for the two teams.
Different numbers?
PlayersGroupsWho plays
61One group of six with one adult. The other adult helps.
724 and 3, one adult with each
824 and 4
925 and 4
1025 and 5
1126 and 5
1226 and 6

No more than six children per adult. Every child has a ball, so nobody waits for a turn. With one adult and more than six children, ask a parent to take the second group. Stages are short on purpose: five-year-olds change activity every six or seven minutes.

Arrive

Stop It Dead while you set up

7 min

KitA ball each4 lines or 8 cones

As each child arrives, they take a ball and dribble anywhere. Each time you pass another child, stop your ball dead under the sole, then go again.

While the children play, the second adult sets out the four-cone area beside the pitch for the next game.

Ask: How many times did you stop?

Change direction

Technical · little touches round the bends

7 min

Kit4 cones for the corners of the areaA ball each

Children dribble with little touches and keep changing direction, like a car going round bends. Both feet. Show it once and let them play.

Keep calling the same three points: little touches, both feet, sole on top.

Ask: Which foot turned the ball better?

Roll and go

Technical · roll once, then go

7 min

Kit4 cones for the corners of the areaA ball each

Roll the ball once under the sole, then dribble away with little touches. Roll, go. Roll, go. Do not rush, and keep the ball close.

Ask: Where did the ball go after the roll?

Line to line

Challenge · stop on the line, how many in a row?

7 min

Kit2 lines or 4 conesA ball each

Dribble from one line to the other and stop the ball dead on the line under the sole. Turn and go back. Count how many lines you stop on in a row without the ball going over. There is no timer.

Easier: stop within a stride of the line. Harder: weaker foot only.

Ask: Who got three in a row?

Chase and copy

Chase game · copy the coach

7 min

Kit4 cones for the corners of the areaA ball eachA bib for the adult

The adult dribbles round and the children follow. Every so often the adult does a new touch, such as a sole roll, a touch with the inside of the foot or one with the outside, and the children copy it. When the adult stops and says Stop, everyone stops under the sole.

Keep calling the same three points: little touches, both feet, sole on top.

Ask: Which touch did you like copying?

Bib islands

Game · weaker foot

7 min

KitBibs flat on the groundA ball each

Same game as week 1: bibs flat on the ground, dribble to an island and park the ball on it. Today, stop with the weaker foot.

Ask: Which foot do you stop with best?

Rule: kick-off

Little match · learn kick-off

12 min

Kit2 small goalsA ballBibs, two colours

Little match, 2v2, a small goal at each end and no goalkeepers. The rule today: kick-off. After a goal, the team that was scored on starts again from the middle. Everyone starts in their own half.

You are the referee. Show the rule once, then let them play. When it happens, stop play for a few seconds, say what happened and restart. Nobody keeps a score. With more than four children, run a second small pitch next to it so nobody waits.

Ask: What was the rule today?

Go deeper

Optional. The detail behind the three coaching points, for when you want more. Draft 1: starting points for a coach to adjust, not rules.

Dribbling: close and head up

Keep the ball within a stride and look up between touches.

Most useful in stages 2, 3, 4.

What good looks like

  • The ball stays close, with a touch every step or two.
  • The head comes up between touches to find space.
  • Both feet get used, and different parts of the foot.

If you see this, try this

  • Big kicks and the ball runs awayAsk for tiny touches, like tickling the ball.
  • Eyes stuck on the ballCall "heads up", hold up some fingers and ask how many.
  • Only the strong foot is usedPlay a round with the weaker foot only.

More detail

  • Start with the inside of the foot and the sole. Add the outside and the laces later.
  • Stopping and starting matter as much as running with the ball.

Ask the players

  • Where is the biggest space?
  • Which part of your foot kept it closest?

Change it

Easier: Walk first. Use a bigger area, or fewer players moving at once.

Harder: Smaller area, a weaker-foot round, or a defender who only shadows.

Stopping and receiving

Take the ball under control so the next action is easy.

Most useful in stages 3, 4, 5.

What good looks like

  • Sole on top of the ball, toes up, and the ball is stopped.
  • Knees soft, body ready, eyes on the ball.

If you see this, try this

  • The ball bounces off the footAsk for a softer pass, and "give" with the foot like catching an egg.
  • A stiff leg reaches for the ballBend the knee and take a small step to it.

More detail

  • Sole stop first. As players grow steady, move on to receiving with the inside of the foot.
  • Stopping the ball is how a player makes it theirs.

Ask the players

  • Was the ball under your foot or did it get away?

Change it

Easier: Roll the ball very slowly, from close.

Harder: Add a second ball to the next player, or receive while walking.

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Draft 1. Written to test the template at U5. The positions in the diagrams are estimates.