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U6 · Both feet, all surfaces block · Week 4 of 6 · Revisit

Back to the line

Line Dribble to start, scoop and roll, cone tango, a rhythm run, the sleepy dragon again and free play.

Block weeks123456

The session in five lines

  1. ArriveLine Dribble while you set up (7 min)
  2. Scoop and rollTechnical · scoop it back (7 min)
  3. Cone tangoTechnical · a different surface at each cone (7 min)
  4. Rhythm runChallenge · find the rhythm (7 min)
  5. Friendly ghostFamiliar game · a bigger ghost (7 min)
  6. Cone doorsGame · through the doors with each foot (7 min)
  7. Free playBalls out · no score (12 min)

Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.

Kit

12 conesFor gates, zones and lines.
A ball eachOne for every child, plus a spare, from the bag.
BibsOne for the adult.
Different numbers?
PlayersGroupsWho plays
61One group of six with one adult. The other adult helps.
724 and 3, one adult with each
824 and 4
925 and 4
1025 and 5
1126 and 5
1226 and 6

No more than six children per adult. With one adult and more than six children, ask a parent to take the second group. Stages are short on purpose: young children change activity every six or seven minutes.

Arrive

Line Dribble while you set up

7 min

KitA ball each4 lines or 8 cones

As each child arrives, they take a ball and dribble to the far line, turn and dribble back.

The twist: use your weaker foot on the way back.

While the children play, set up the area for the next game.

Ask: Which foot was better?

Scoop and roll

Technical · scoop it back

7 min

KitA ball each

Drag the ball back with the sole, then roll it away with the outside of the other foot. Then do it the other way round. Slowly first.

Keep calling the same three points: every part, both feet and quick feet.

Ask: Which way round was easier?

Cone tango

Technical · a different surface at each cone

7 min

Kit12 cones, a line of 6 for each childA ball each

Each child has a line of six cones. Switch feet at every cone: right, left, right, left. Use whichever part of the foot is easiest.

Ask: Which cone was the hardest?

Rhythm run

Challenge · find the rhythm

7 min

Kit2 linesA ball each

Left, right, left, right. Count the touches it takes you to get from line to line. Can you get there with fewer touches and keep the rhythm? There is no timer.

Easier: any rhythm. Harder: only the weaker foot for the second leg.

Ask: How many touches did it take?

Friendly ghost

Familiar game · a bigger ghost

7 min

KitA ball eachA bib for the adult

The friendly ghost from week 1. Today the ghost moves more, and children must switch feet every few touches.

Keep calling the same three points: every part, both feet and quick feet.

Ask: Which foot did you use?

Cone doors

Game · through the doors with each foot

7 min

Kit8 cones as 4 doorsA ball each

Four doors. Go through one door with the right foot and the next with the left. Look for a free door each time.

Keep calling the same three points: every part, both feet and quick feet.

Ask: Which foot went through more doors?

Free play

Balls out · no score

12 min

KitA ball each

Balls out. Let the children play and invent. Everyone gets a touch, nobody keeps a score.

Keep calling the same three points: every part, both feet and quick feet.

Ask: Show me your best move.

Go deeper

Optional. The detail behind the three coaching points, for when you want more. Draft 1: starting points for a coach to adjust, not rules.

Dribbling: close and head up

Keep the ball within a stride and look up between touches.

Most useful in stages 4, 5, 7.

What good looks like

  • The ball stays close, with a touch every step or two.
  • The head comes up between touches to find space.
  • Both feet get used, and different parts of the foot.

If you see this, try this

  • Big kicks and the ball runs awayAsk for tiny touches, like tickling the ball.
  • Eyes stuck on the ballCall "heads up", hold up some fingers and ask how many.
  • Only the strong foot is usedPlay a round with the weaker foot only.

More detail

  • Start with the inside of the foot and the sole. Add the outside and the laces later.
  • Stopping and starting matter as much as running with the ball.

Ask the players

  • Where is the biggest space?
  • Which part of your foot kept it closest?

Change it

Easier: Walk first. Use a bigger area, or fewer players moving at once.

Harder: Smaller area, a weaker-foot round, or a defender who only shadows.

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Draft 1. The positions in the diagrams are estimates.