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U7 · Dribble to score block · Week 5 of 6 · Challenge

Pick your move

Free Play Corner to start, pick your move, a beat tally, 1v1 bonus game, 2v1 attack and a 3v3 choice match.

Block weeks123456

The session in five lines

  1. ArriveFree Play Corner while you set up (8 min)
  2. Pick your moveCreative · choose your beat (10 min)
  3. Beat tallyChallenge · tally your beats (8 min)
  4. Bonus 1v1Opposed · bonus for the best beat (8 min)
  5. Wide 3v2Opposed · three attackers, use the width (8 min)
  6. Choice match3v3 · you choose the bonus (14 min)

Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.

Kit

8 conesPlus 2 goals. Use small goals, or two cones for each goal.
6 ballsOne per child for the first games, one per group after that.
BibsTwo colours for the two teams. Plus one for a defender.
Different numbers?
PlayersGroupsWho plays
61Two teams of three on one small pitch, with the other adult helping
724 and 3, one adult with each; one player rotates out each game
824 and 4, each as 2v2 plus a rotating player
93Three teams of three on a carousel
1025 and 5, each group as 3v2 plus a rotating player
1126 and 5, with rotating players
122Two pitches of 3v3

No more than six children per adult. Stage 6 is a 3v3 carousel on up to four small pitches, so nobody waits. Every child plays about the same time.

Arrive

Free Play Corner while you set up

8 min

KitA ball each4 lines or 8 cones

Put balls and bibs out, and cones in a bag if they want them. Children invent their own games. The one rule: everyone gets a touch. Ask them to beat a defender in their game.

While the children play, set up the area for the next game.

Ask: What is your game called?

Pick your move

Creative · choose your beat

10 min

KitA ball each

Ask each child to choose their own way to beat a defender and show a friend. Then a friend picks a move from the group to try.

The coach asks, not tellsDo not give a right answer. Ask: what is your move? When do you use it?

Ask: Can you show me your move?

Beat tally

Challenge · tally your beats

8 min

KitA ball per pairBibs for the defenders1 line or 2 cones

Beat a soft defender with any move, and tally it. How many different moves did you use? There is no timer.

Easier: the defender is a cone. Harder: the defender is active.

Ask: How many moves did you use?

Bonus 1v1

Opposed · bonus for the best beat

8 min

Kit1 small goalA ball per pairBibs for the defenders

1v1 to goal. A goal after a good beat, one the defender could not stop, scores a bonus. The coach decides after each go.

SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask children to wait while others fetch.

Keep calling the same three points: change pace, show it and look to score.

Ask: What made it a good beat?

Wide 3v2

Opposed · three attackers, use the width

8 min

Kit1 small goalA ball per groupBibs for the defenders

3v2 with a goal. The ball carrier dribbles at the defenders. Pass wide if both defenders come, and keep going if they do not.

SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask children to wait while others fetch.

Keep calling the same three points: change pace, show it and look to score.

Ask: Where was the space?

Choice match

3v3 · you choose the bonus

14 min

Kit2 small goalsA ball per groupBibs, two colours

3v3. Each team picks its own bonus condition, either a goal after a beat or a goal after a burst, and tells the other team. Play, then swap.

SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask children to wait while others fetch.

Keep calling the same three points: change pace, show it and look to score.

Ask: Which bonus did you pick?

Go deeper

Optional. The detail behind the three coaching points, for when you want more. Draft 1: starting points for a coach to adjust, not rules.

Beating a defender

Show it, change pace, and go past.

Most useful in stages 2, 3, 4.

What good looks like

  • Pretend to go one way with a lean or a small touch.
  • Then a big touch past the other side.
  • Speed up after the move. The change of pace does most of the work.

If you see this, try this

  • Slows down for the trick and stays slowThe first step after the move is a big touch and a sprint.
  • Dribbles straight into the defenderShow the move a few steps before the defender.

More detail

  • Start with a defender who walks. Make it a real defender only when most players succeed.
  • Let every child have a go at both sides.

Ask the players

  • Which way did you pretend to go?

Change it

Easier: A cone instead of a defender, then a defender who walks.

Harder: A defender who jogs, then plays normally.

Shooting: when and where

Look at the goal, pick a spot, and shoot while you have the chance.

What good looks like

  • Look at the goal, and the goalkeeper, before you shoot.
  • Pick a corner. Low and away from the goalkeeper is hard to save.
  • Shoot early, before the defender closes you down.
  • Follow the shot in for a rebound.

If you see this, try this

  • Waits too long and the shot is blockedIf there is space and a goal, shoot.
  • Always shoots at the goalkeeperPick a corner and look at it before you strike.

More detail

  • Control the ball or shoot first time? Both are right at times. Ask the player to decide.
  • Disguise: look one way and shoot the other. It helps the shot surprise the goalkeeper.

Ask the players

  • Why did you shoot there?

Change it

Easier: Closer to goal, with no defender.

Harder: A closing defender, or a goalkeeper.

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Draft 1. The positions in the diagrams are estimates.