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U9 · Pass and move block · Week 5 of 6 · Challenge

Pass and move at pace

Pass and Move Pair to start, a quick pattern, a streak, a quick-break game and a fast-pass match.

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The session in five lines

  1. ArrivePass and Move Pair while you set up (8 min)
  2. Quick patternTechnical · the pattern at speed (12 min)
  3. StreakChallenge · the longest streak (8 min)
  4. Quick breakOpposed · break at pace (12 min)
  5. Fast matchMatch · pass and move at pace (15 min)

Minutes per stage. The last block is the conditioned game or the closing game. The dashed block is for changeovers and water.

Kit

4 conesPlus 2 goals. Use small goals, or two cones for each goal.
5 ballsOne per group, plus a spare.
BibsThree colours, for two teams and goalkeepers.
Different numbers?
PlayersGroupsWho plays
61One group of six: 3v3
724 and 3
824 and 4
925 and 4
1025 and 5
1126 and 5
1226 and 6

No more than eight players per adult. With nine or more, make a third group rather than leaving players waiting.

Arrive

Pass and Move Pair while you set up

8 min

KitA ball per pair

As the first children arrive, they pair up with a ball, pass, count their passes in a row and move to a new space after each pass.

The twist: two touches only.

While the children play, set up the area for the next game.

Ask: How many passes in a row?

Quick pattern

Technical · the pattern at speed

12 min

Kit4 cones for the corners of the areaA ball per group

The four-player pattern, at speed. Move the moment you pass. Know who is next before the ball arrives.

Keep calling the same three points: pass, then move; pass with weight; know the next one.

Ask: Did you keep going without stopping?

Pass streak

Challenge · the longest streak

8 min

Kit4 cones for the corners of the areaA ball per group

Groups of three. Count your longest streak of passes. Move after every pass. There is no timer.

Keep calling the same three points: pass, then move; pass with weight; know the next one.

Ask: What was your longest streak?

Quick break

Opposed · break at pace

12 min

Kit1 goalA ball per groupBibs, two colours

3v2 with a goal. Pass and move at pace to get a shot before the defenders recover. Defenders swap in after a win.

SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask children to wait while others fetch.

Keep calling the same three points: pass, then move; pass with weight; know the next one.

Ask: How quickly did you shoot?

Fast-pass match

Match · pass and move at pace

15 min

Kit2 goalsBibs, three coloursA ball

5v5, with goalkeepers. A goal after four quick passes counts double. Rotate the goalkeeper every three minutes.

SafetyBalls only go toward the goal. Keep the area behind and beside it clear, and ask children to wait while others fetch.

Keep calling the same three points: pass, then move; pass with weight; know the next one.

Ask: Who moved at pace?

Go deeper

Optional. The detail behind the three coaching points, for when you want more. Draft 1: starting points for a coach to adjust, not rules.

Being an option

Give the player with the ball a pass to play and a clear line.

What good looks like

  • Stand where the passer can see you, with a clear line that no defender is in.
  • Open your body to the ball so you can receive facing the pitch.
  • After you pass, move to a new space straight away.

If you see this, try this

  • Hides behind a defenderMove sideways until there is a clear line to the ball.
  • Stands still after passingPass, then move: the next pass should be easy.

More detail

  • Triangles make passing easy: three players with a short pass available on each side.
  • Be an option ahead of the ball and an option behind it, so the passer always has two choices.

Ask the players

  • Could the passer see you? Was there a clear line?

Change it

Easier: Fewer defenders, or a bigger area.

Harder: A smaller area, or defenders who press the passer.

Passing: weight and direction

The pass should arrive at a speed the receiver can control, on the side away from pressure.

Most useful in stages 4, 5.

What good looks like

  • Weight: the receiver can control it without breaking stride.
  • Direction: to the receiver's back foot, the foot furthest from you, on the side away from the nearest defender.
  • Move the ball out of your feet first, to create the angle for a longer pass.

If you see this, try this

  • Too hard, and the receiver's touch bounces awaySofter, or earlier, so the receiver is not rushed.
  • Too soft, and a defender steps inFirmer, and look at the defender before you pass.

More detail

  • Longer passes need a bigger swing and a good strike through the middle of the ball. They also need a good first touch to match.
  • Scan before the ball arrives, then choose the pass. There is often more than one good answer.

Ask the players

  • Why that pass? What else was on?

Change it

Easier: More space and time on the ball.

Harder: Reduce the space, or add a defender who tries to intercept.

Keeping the ball

Stay close, move after you pass, and always give two options.

What good looks like

  • Two touches or fewer, so the ball is safe.
  • Move after you pass, to give another option.
  • Spread out around the ball, so a defender cannot cover two players.

If you see this, try this

  • Holds the ball too longLook before you receive, so the next pass is already planned.
  • Everyone bunches togetherSpread out around the ball, so each pass has an angle.

More detail

  • Count passes. Make a defender who wins the ball swap in.
  • The FA suggests asking for a different type of pass each time to build variety.

Ask the players

  • Who was free, and how did you spot it?

Change it

Easier: More players in the group, or a bigger area.

Harder: Fewer touches, a smaller area, or another defender.

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Draft 1. The positions in the diagrams are estimates.